Difonix Pub Game: Star Wars Edge of the Empire

Zeela's Recap of Session 2
Shit happens

Change of plans!

We headed to Ord Mantell to offload the remainder of poor old Antinas’s cargo. Oh and surprise surprise, Corlan‘s apparently a spice junkie. Terrific. Fortunately the doc was able to bring him down for the time being. I guess we’ll see how long that lasts. He can fly, and I suppose beggars can’t really be choosers when you’re on the run from a Hutt.

While on the planet, WEX-12 was able to get the Spacemoose registered to yours truly. My very own ship. Rad! I also picked up a little job slinging poo to Felucia. Hey, we gotta pay the bills somehow, right?

Although, apparently that darn bounty hunter decided to take a job on his own. With a short deadline. So yea, before we hit Felucia, the shit is coming with us to Mandalore.

We land at the drop to find a holoprojector that sends us into the city. No problem, Corlan, Ethan, the doc (with his MandalorAIDS-preventing mask), and I hop on the speeder bikes for a quick trip in. Just kidding. Stormtroopers. Lame.

So the head honcho is a total tal’kan. The bucketheads decide they’ll have to escort us into the landing bay. I must’ve missed something because before I know it, Muck and Ethan are on the guns and the ‘troopers are suddenly just part of Mandalore’s dust. This can’t end well…

XOXO, Zeela

Zeela's Recap of Session 1
I've got friends in low places

Do you ever have one of those days?

Things were going soooooo well. I finally escaped that jerky Hutt’s place with Antinas. We made a quick stop to resupply on Tatooine and were but five steps from the Spacemoose when he went and got shot. Frotz! So close.

So I’m stuck in the cantina with a bounty hunter, planning my escape, when who do I see but my main wookiee, Muck! What the heck is he doing here?!

And then…I don’t even know. Muck and a random group of misfits from the Hutt’s place were sent to kill the bounty hunter? What sense does that make? And who was that Weequay sticking his wrinkly puss in our business? Could this day get any more bizarre? Spoiler alert: yes, yes it can.

Either we really should have listened to the Weequay, or it was his plan to ambush us all along. The boys did a smash-up job of taking them all out. Bravo!

So apparently now we’re all pals on our way to Florrum on the run from the Hutt. This was so not the plan. Still, I suppose I needed a crew. And some of these guys seem useful enough.

Except for that bounty hunter…

XOXO, Zeela

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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